Nik’s Pet Battles

WoW Pet obsession? Don’t mind if I do!

Taming Eastern Kingdoms #11:
Dark Iron Menace

I asked for Hot Springs not a Lava Lake! I'm never booking with Dwarven Holiday Excursions again!

I asked for Hot Springs not a Lava Lake!
I'm never booking with Dwarven Holiday Excursions again!

After a relatively easy couple of tamers, you start your last two with a moderate challenge. Grumpy Dark Iron dwarf has all level 17s. Unless you have a really tough composition, you can probably take him at 16, but be prepared to have at least one of them die to his stupid gimmicks.

Meet Durin Darkhammer. King of Stupid Gimmicks.

Meet Durin Darkhammer: King of Stupid Gimmicks.

The Abilities

Meet Comet. Gimmick Level: Moderate.

Meet Comet.
Gimmick Rating: Moderate —

Comet is a Flying pet. With a Cocoon. He also does Swarm which is where you get attacked by a bunch of little tiny insects that do critter damage and give you the Shattered Defenses debuff. If you have a magic pet, he's pretty easy. Try and time your hard hitting abilities to avoid Cocoon Strike and keep away from Undead and Aquatic pets.

Meet Ignious. Gimmick Rating: High.

Meet Ignious.
Gimmick Rating: High

Ignious is an annoying little Critter. He has this ability called Scorched Earth that hits you with a large amount of Dragonkin damage and changes the weather so that everything is on fire and takes extra damage at the end of each turn. He also has this self heal called Cauterize that heals for half the damage of your last hit. Finally, he has this elemental attack called Burn.

You can put a Beast on him to kill him quickly, an elemental to negate the weather effect, or even an Undead pet as he doesn't actually do Critter damage. Avoid using Mechanical and Magic pets on him. Also, if your pet still has the Shattered Defenses debuff from the previous pet, it's a good idea to swap it out until that debuff wears off.

Meet Moltar. Gimmick Rating: High +

Meet Moltar:
Slayer of Low Health Pets.
Gimmick Rating: High +

I kind of hate Moltar. He's not actually that hard to kill, but here you are doing everything right. You're just slaying the rest of his team. You're being smart and swapping out your low health pets before they die and then he busts out Magma Wave and all your little backline buddies start getting cooked. He has just enough health that you're pretty much guaranteed to lose at least one pet to this annoying gimmick.

Moltar also has Conflagrate which does extra damage when your pet is burning, like say when you're under the effects of Scorched Earth from the previous pet. His other elemental attack, Burn isn't that annoying and he doesn't have any heals or damage avoiding abilities. Just kill him quickly and get mildly annoyed with his stupid gimmick.

In Summary, if you have a Mechanical heavy team, this fight might be a problem. Otherwise, you just have to pay attention to match ups and time your attacks to avoid Cocoon Strike or any big heals. Also, slap Moltar once, just because he deserves it.

Dark Iron Menace: Tamed!

Dark Iron Menace: Tamed!

Taming Eastern Kingdoms #12:
Showdown at Deadwind Pass

Karazhan: The perfect place to take on the Grand Master!

Karazhan: The perfect place to take on the Grand Master!

You've battled all of rest, now take on the best. Or at least the one with the highest level. All of your pets should be at least Level 18 before taking her on. Mainly because otherwise you'll miss way too often and experience frustrating death. Also, if you have a humanoid heavy group, you might want to wait until they're 19.

The fight is pretty straightforward, but there are a few things to pay attention to.

She's big. She's mean. All her pets are Level 19! Let's here it for Lydia Accoste!

She's big. She's mean. All her pets are Level 19!
Let's here it for Lydia Accoste!

The Abilities

Meet Jack. A jack-o-lantern... of Death!

Meet Jack.
A Jack-o'-Lantern… of Death!

Jack is a pretty typical elemental. He has Thorns and a Poison Lash ability. He also has an ability called Plant where he plants himself into the ground and after a few turns he uproots and gets a big heal. You can try to time your big attacks around this ability, but it's not usually necessary.

Put a strong DPS pet on him, avoid using stampede or swarm type abilities because of Thorns, and keep out of reach of Mechanical pets and you should be fine.

Meet Bishibosh. Diablo players rejoice!

Meet Bishibosh.
Diablo players rejoice!

Bishibosh is an Undead shaman pet. He has kind of a weird set of abilities. Shadow Slash is your typical Undead attack. Wild Magic does no damage, but puts a debuff on your pet so that it takes extra damage. This can hurt when combined with swarm or flurry type abilities, but fortunately Bishibosh doesn't have any of those.

Bishibosh also has an ability called Rot which hits you with a large amount of Undead damage and then turns your pet Undead. It can be very painful for a humanoid, but since there are no Critter attacks to follow it up with, it's not really that dangerous for most pets.

Bishibosh isn't all that tough unless you are using a dragonkin or humanoid on him. Just DPS him down and use your abilities like normal. He puts enough debuffs on you, however, that you may need to swap your pet out before going after the last member of the team.

Meet Nightstalker. She's hard to kill.

Meet Nightstalker.
She's hard to kill.

Nightstalker is an Undead with life-stealing abilities that make her hard to kill. If you have any pets that do critter damage, save them for her. Her first ability is Plagued Blood. This does some damage and puts a debuff on you that lets her heal herself when she damages you. It can be helpful to put a pet on there to take this debuff and then swap quickly, though it may not be strictly necessary.

She also has an ability called Death Coil. This ability damages you and also heals her for a fair amount. Combined with the Plagued Blood debuff this can be very annoying. Her final ability is Shadow Shock which is a normal Undead damage ability.

The key to beating Nightstalker is to simply damage her faster than she can heal herself. If you have a Critter damaging pet, or a pet with stampede abilities, she isn't that tough. An Aquatic pet can also do well as it will take less damage.

In summary, this fight can be difficult because of her last pet. If you have a Humanoid heavy composition, you might have alot of trouble. Otherwise, you should be able to get her down after a few tries.

Woohoo! You're the new Champion of the Eastern Kingdoms!

Woohoo! You're the new:
Champion of the Eastern Kingdoms!

Congratulations! You've now finished Taming Eastern Kingdoms and have unlocked all of the dailies. More importantly, every time you beat Lydia Accoste, you receive a Sack of Pet Supplies which has a chance to drop an upgrade stone or even a nifty new pet.

Taming Outland #1:
Do the Robot!

Welcome to Outland! Are you prepared??

Welcome to Outland! Are you prepared??

Outland's first tamer is really easy if you have a good Elemental pet. Otherwise, she's kind of a pain. Many of the tamers are like this, and it's by design. Blizzard wants you to make sure and fill out your roster of pets before you can move on to the level 25 tamers (who also give tons of XP).

The only issue is that leveling a pet from scratch can be time consuming, and this is doubly true for Elementals who are weak against Critter pets and vulnerable to damage from Aquatic pets, of which there are tons.

But why level a pet from scratch when you can just capture one? You can go back to Searing Gorge and get a Lava Crab but your best bet is to go directly to Shadowmoon Valley and try and capture an Uncommon or Rare Fel Flame. This may take some time, and maybe a little leveling, but it's a very useful pet when you're starting to build your team.

Meet Nicki Tinytech. She hearts robots.

Meet Nicki Tinytech. I just love a gnome with her own robot collection!

Meet The Tamer

So yeah in case you were wondering, Nicki hearts (♥) robots. Which makes her the most awesome tamer so far! If you have an elemental, you can probably take her at level 19. Otherwise, it depends on your group. If it's Beast or Magic pet heavy, you may as well forget it until much higher as these guys will annoy you to death.

Rather than waste alot of time, I decided to just bring in an extra level 20 Water Waveling I had captured. That pet is teh awesomesauce! I also took on the last 2 or 3 Eastern Kingdoms trainer dailies and got the rest of the team up to level 19 before I started.

Okay, but after that you wanna check out some of my inventions? Yes? No? Maybe??

Okay, but after that you wanna hang out?
I have a number of inventions I'd like to show you, back at my place.

The Abilities

Meet ED-005. He's sticky, he smokes, and that's the least of your worries.

Meet ED-005. It smokes,
it leaves a sticky mess, and that's the least of your worries.

ED-005 is the first of her tiny pet destroying robots. Its normal attack is Batter. Batter is similar to Flurry in that it hits an extra time if ED-005 attacks first. It also attacks you with Toxic Smoke which does a little damage over time on your front pet.

Its most annoying attack, however, is Sticky Grenade which pretty much does as advertised. The grenade sticks to your pet even if you switch it and will go off after 3 turns. It has a chance to miss, but if you want your pet to live, make sure and leave a fair amount of health if you have this debuff on you.

Goliath online.

Goliath is online.

Goliath is probably the most annoying of the three. His normal attack, Missile isn't terribly dangerous. He also has this ability called Minefield which, again, does as advertised and leaves a minefield that explodes and damages the incoming pet. It hits for a fairly large amount on most pets (and extra on Beast pets) and lasts for 10 turns. It can miss and it can also be swept off the field with Tidal Wave or a similar ability.

Goliath also has an ability called Launch which is just like Lift Off except he does Mechanical damage when he lands. Basically, try and keep Beast pets away from him and use your damage avoiding abilities when he does Launch.

Meet Sploder. He's got a secret death wish (okay, maybe not so secret).

Meet Sploder. He's got a secret death wish. Okay, I lied. It's not secret at all!

Sploder is a giant walking bomb. It's also the easiest of the three. It does the same Toxic Smoke damage over time as the first pet. It also does Screeching Gears which has less damage than the other normal attacks but has a 25% chance to stun.

Finally, if you manage to get him to around 30-35%, Sploder explodes and damages your pet for a large amount. Swapping a magic pet in when Sploder has low health, or a pet with a failsafe (like a Mechanical or Undead) can help.

Being Magical apparently helps you survive large explosions. Cool.

Being Magical apparently helps you survive large explosions. Cool.

In summary, your best bet is to find an Elemental pet and attack with it. Otherwise, these pets can be kind of annoying until you have a few levels on them. You can win with most compositions at around 20-21, but it's often more frustrating than it is worth.

Maybe we can still be friends. Call me?

Maybe we can still be friends? Call me!

Taming Outland #2:
A Shortcut to Mushrooms

Here be Mushrooms!

Here be Mushrooms!

You've dispatched the (adorable) robot collecting tamer. Now you get to visit the giant mushroom marsh. And what giant mushroom marsh would be complete with out life-size mushroom people?

I must admit from the first quest, where I had to rescue some of their baby sporelings from being eaten by giant bog monsters, I've kind of loved these little guys. Believe me, you don't go through The Underbog a million times just for a stupid Shrouding Potion Recipe.

So I was pretty happy when I found out you can pick up a Mushroom friend of your very own. Unfortunately, Sporeling Sprout is not really a great pet. But I guess if they were super awesome, they could have kicked the crap out of those Bog Giants by themselves.

Me and My Mushroom Buddy. Note the Insanely Cool Shroom tabard!

Me and My Mushroom Buddy.
Note my Insanely Cool 'Shroom Tabard!

Meet the Tamer

Meet Intrepid Explorer Ras'an! he's about to depart on the first leg of his world-wide tour... to nowhere!

Meet Intrepid Explorer Ras'an
He's about to depart on the first leg
of his world-wide tour… to Nowhere!

Ras'an wants to travel the world and take his pets with him. I can totally relate. Unlike the last tamer, you don't need any special type of pet to fight him. Just bring whatever you want to level though you should have at least one pet around 21 or you might miss too often. I brought in a Level 22 Aquatic and two Level 19 pets and I did fine.

The Abilities

Meet Glitterfly. Annoyance Rating: Low.

Meet Glitterfly.
Annoyance Rating: Low

Glitterfly is a Flying insect with some abilities you'll likely see again. She likes to use a Glowing Toxin that damages you for 6% of your health per turn. It stings a bit.

Then she likes to break out Swarm which is where you get attacked by a bunch of little tiny insects that do critter damage and give you the Shattered Defenses debuff for two turns. This makes her toxin sting for quite a bit more. She also does Cocoon Strike. Try and time any high damage abilities around that.

Glitterfly isn't really that bad. Avoid using a Beast or an Undead pet and make sure to swap out with enough health that her toxin doesn't kill your pet and you should be okay. If you have a magic pet or a pet with a blocking ability, she's easy mode.

Meet Tripod. He'll hurt you with his magic lasers and stuff.

Meet Tripod.
He'll hurt you with his magic lasers and shizz.

Tripod is the anchor of the team. He does a pretty good amount of magic damage. Obviously keep Flying pets away from him.

Arcane Winds image.

Arcane Winds? You'd think the weatherman could have mentioned that in the forecast!

He usually starts off with Arcane Storm, which does a small amount of magic damage to all of your pets and changes the weather to Arcane Winds. This weather effect is mostly harmless. It makes pets immune to stun and gives a small damage boost to a few magic abilities. He also has a normal magic attack called Psychic Blast.

The ability you really have to worry about is Surge of Power. This hits for a ton, but then Tripod has to rest and can't attack for 3 turns. If your pet still has the Shattered Defenses debuff from the previous pet, switch to another pet immediately as this ability will one-shot it.

Shhh... Tripod is Resting!

Shhh... Tripod is Resting!

It's hard to predict exactly when Tripod will use this, so you can try and use damage avoiding abilities, but they may not always help. One strategy you can try is to keep a magic pet on him until he uses Surge of Power, then switch to a high damage pet (ideally a Dragonkin) and burn him down while he is recovering.

Meet Fungor. He's a giant mushroom person!

Meet Fungor.
He's a giant mushroom person!

Fungor is a Humanoid. I don't think you've actually fought one of those since the Drunk Pirate Guy in Stranglethorn. He has several damage over time abilities so he doesn't hit much at the start, but once they're all going he can hurt a bit.

outland pet tamer 2 - creeping fungus

The first damage over time he throws at you is his Creeping Fungus. This is just a tiny mushroom that hits you with a bit of Undead damage every turn. It's not all that bad by itself.

outland pet tamer 2 - spore shrooms
outland pet tamer 2 - spore burst

The next damage over time is Spore Shrooms. This ability plants a mushroom on the ground that blooms after a few turns and hits your front pet with elemental damage. The mushroom can be swept away before it blooms by abilities like Tidal Wave. It does quite a bit more damage than his first ability but it takes much longer to kick in.

Fungor also has a humanoid attack called Charge which always hits first. He doesn't use that until both of his other abilities are in place and it doesn't hit for much. If you have a pet that does Undead damage, he's easy mode. Avoid using Critter attacks and be careful when using Dragonkin pets.

In summary, if you can take Tripod down and have a pet remaining with a fair amount of health, you've got the fight beat. You just need to handle the large amount of damage he does. Most group compositions should be okay.

It's okay Ras'an. I'm sure you'll get to travel some day!

It's okay Ras'an. I'm sure you'll get to travel one day!

Taming Outland #3:
Next Stop Nagrand!

Welcome to Nagrand. Pay no attention to those floating bits of landscape. It's fine here, really. Everything's fine...

Welcome to Nagrand. Pay no attention to those floating bits of landscape.
It's fine here, really. Everything's fine…

So yeah. That visit to the mushroom people was nice. Ras'an didn't seem to take that whole “killing his third cousin, twice removed” thing too personally. Now it's time to meet Narrok, The Friendly Orc. Hopefully your pets have another level under their belts. Because he may be friendly, but he still doesn't want to lose.

Meet the Tamer

So have you told DEHTA about this whole "fight to the death thing?" And they're totally okay with it??

So have you told DEHTA about this whole "fight to the death thing?"
And they're totally okay with it??

I'm not really sure about this guy. Narrok natters on and on about how he's trying to help his new little friends, and how they've “suffered enough,” or something. But then again, he's out there putting them in the middle of a fight to the death. Not exactly DEHTA friendly, if you know what I mean!

The Abilities

Meet Prince Wart. They say you gotta kiss alot of frogs, before you something your something-or-other. I forget really, but it involves frogs, and kissing. Lots of kissing.

Meet Prince Wart.
They say you gotta kiss alot of frogs,
before you something your something-or-other.
I forget really, but it involves frogs, and kissing. Lots of kissing.

Prince Wart is your typical frog. Which mean's he's an Aquatic pet that kisses you alot until you turn into a frog. Or beat the stuffing out of him and he dies. If you have a Flying pet, they'll make quick work of him. A Magic pet is also good. Avoid using Undead as his Tongue Lash and Swarm of Flies are both bad for them. Use Elemental pets with care.

Meet Dramaticus. He's a total drama queen. He's also furry.

Meet Dramaticus.
He's a total drama queen.
He's also furry.

Dramaticus is the easiest of the three. He does a fair bit of damage, but doesn't have any damage avoidance abilities like Burrow. He does do Crouch which reduces his damage taken by 50%. Which just means he lives 1–2 more turns before your Beast pet can eat him. Keep out of reach of Undead pets.

Meet Stompy. He's a Beast!

Meet Stompy.
He's a Beast!

Stompy is the guy that keeps this fight from being completely EZ Mode. He hits like a truck. Especially when he's below 50% as he has the normal Beast buff, and Trumpet Strike which boosts his damage by an additional 25%. Keep him out of reach from any Critter pets, obviously.

If you can, you should try and back-load your abilities so that you burn through that last 50% of his health ASAP. Any damage reducing abilities you can use are also good. If you have a Mechanical or Flying pet, this is the pet to put them on.

In Summary, the fight is pretty straightforward. Either you have enough health and damage to get through his last pet, or you probably need to level a bit more or try a different composition. Or it could be just bad RNG.

He's not dead, he's just resting! Okay, fine I'll loan you a Pet Bandage...

He's not dead, he's just resting!
Okay, fine I'll loan you a Pet Bandage…

Taming Outland #4:
Crocolisk Hunter

You shouldn't have too much trouble finding this guy.

You shouldn't have too much trouble finding this guy.

We're on the home stretch. Instead of Elementals, like the first Outland tamer, Blizzard has decided to make sure you've captured or leveled a Flying pet. So unless you have a rock solid strategy and Mad Skillz®, I recommend you acquire a Flying pet that's at least Level 22 before taking on these Crocs.

I was going for a quick win. So in addition to the Level 20 Toxic Wasteling and Level 20 Westfall Chicken I've had from the start, I added a Level 22 Chicken I captured.

Meet the Tamer

Meet Morulu the Elder. His Zen-like demeanor contrasts sharply with that of his pets. Who want to gnaw on anything that moves.

Meet Morulu the Elder.
His Zen-like demeanor allows him to completely ignore his pets,
who are hungry and like to gnaw on anything that moves.

Morulu the Elder is extremely mellow. He just hangs out in the Lower City dispensing sage wisdom while his Crocodile pets attack chickens, sheep, and other local fauna. Maybe he achieved enlightenment while doing the fishing daily the hundreds of times it took to get all three Crocolisk pets back in BC.

The Abilities

Meet Chomps. He's hungry.

Meet Chomps. He's hungry and wants to meet your pets.

Chomps is the first of the three crocolisks. The weird thing about these guys is that, while they are Aquatic pets, much of their damage is actually Beast damage. Obviously, the key to this guy, and all of them really is to use a flying pet. You'll do more damage to them and take much less damage from most of their attacks.

The first move this guy does is usually Rip which does Beast damage over time and puts a Bleed debuff on your pet. His next move is called Surge and is a relatively weak Aquatic attack that always goes first. Finally he has a Beast attack called Devour which does two normal Beast attacks that heals him if he manages to kill your pet with the attack.

Avoid using Critter pets with this guy and use Elementals carefully. Also, it's a good idea to swap your pet when it gets relatively low health so he doesn't heal himself with Devour.

Meet Gnasher. He's hungry too.

Meet Gnasher. He's hungry too.

Gnasher is similar to the previous pet. He also has Rip and Devour. However, his third ability is much more dangerous. Blood in the Water is a larger Aquatic attack that does 50% more damage if your pet is Bleeding. Fortunately, it has a cooldown of several turns.

You really want to keep Critters and Elementals away from this guy and be ready to swap your pet out early if you want it to live.

Meet Cragmaw. He's less hungry than the other two, but more grumpy.

Meet Cragmaw.
He's less hungry than the other two, but more Grumpy.

Cragmaw is a bit different from the other two crocs. He still has Blood in the Water but he doesn't have a bleed attack of his own. Instead he has Consume which is an Undead attack that heals him and is available every few turns. He also has Water Jet which is a normal Aquatic attack.

He'll still take extra damage from Flying pets, and a Magic pet works well, but any non-Elemental pet that is free of bleed debuffs will work. An elemental will probably take too much damage. Basically, DPS him as much as you can and time damage reducing abilities around Consume and you should be set.

In summary, this guy can be tough if you don't have a Flying pet. All of his pets do large amounts of damage, their abilities work together pretty well, and they all have some self healing. Critter or Elemental heavy groups can be very tough and you're pretty close to the cap so it's harder to just out-level him to win. Fortunately, a strong Flying pet can almost take on all three by itself.

You Have Achieved Enlightenment!

You Have Achieved Enlightenment!

Taming Outland #5:
Shadowmoon Showdown

Only one tamer left! Hope you're ready...

Only one tamer left! Hope you're ready…

You've taken care of all of the other tamers. You've started to build a small army of pets. Now it's time to finish Taming Outland.

In all honesty, this last guy is kind of a pain. Unless you've got a very good matchup, you'll need to have all Level 24 or 25 pets. Be prepared for a little frustration the first few times you fight him.

Meet the Tamer

"Masters of the Universe". Heh, good one!

“Masters of the Universe”. Heh, good one!

Bloodknight Antari doesn't suffer from a confidence problem, that's for sure. He constantly reminds you that:  “Blood Elves are the best eva!”

Also that:  “You don't stand a chance!” and “I'll crush you!”

Let's see if we can take him down a few pegs, shall we?

The Abilities

Meet Arcanus. He's like, totally magical.

Meet Arcanus.
He's like totally magical.

Arcanus is a giant Magic worm. All of his damage abilities are Magic attacks. Feedback is his normal magic attack. He also has Drain Power which does a small amount of Magic damage, decreases the amount of damage your pet deals, and increases his damage by 25%. The good news is that the debuff portion has a decent chance to miss, but he always gets the buff portion.

Amplify Magic his very hard.

Amplify Magic hits very hard.

His last ability, Amplify Magic stacks on top of his already strong 25% buff and he will hit very hard (an extra 75%) when it is up. Save your damage avoidance abilities until then. Also, the Amplify Magic buff is for the active pet, so stunning him or using other crowd control won't help as much because the next pet will still get the buff for one turn.

Keep Arcanus out of reach of Flying pets. Aquatic damage pets are also not a good idea. Ideally, you'd want to send in a Dragonkin pet, but what usually happens is if you lead with a Dragonkin, Antari will switch up and his first pet will be the Elemental. He also often switches to the Elemental if you lead with a Mechanical pet.

Your best bet is to just use a pet with alot of burst damage. It takes several turns for Arcanus to get warmed up and both of his damage boost abilities have decent cooldowns, so if you burn him down quickly, he'll be nearly dead before he hurts you too much.

Meet Jadefire. This guy hits like a truck.

Meet Jadefire.
This guy hits like a truck.

Jadefire is a very strong damage dealing Elemental. He has Immolate, which does a modest amount of Elemental damage per turn, but also puts the Burning debuff on you. Conflagrate does a large amount of Elemental damage and does 50% more if you are Burning. It has a fairly long cooldown however. Burn is his normal Elemental attack but it still does a pretty fair amount of damage.

Obviously, keep Jadefire away from any Mechanical pets. The key to beating him is to burn him down as quickly as you can. You can try to avoid his first Conflagrate attack, but other than that you just need to kill him. Avoid using pets that have a long ramp up time or are “Tanky” as it just means it will take you a few extra turns before he kills you.

A Critter or Aquatic pet is good against him, but a Beast, Dragonkin, or even another Fel Flame can do just as well if it has enough burst damage. Don't be surprised if he manages to kill one of your pets, but don't let him damage the next one too much.

Meet Netherbite. Annoyance Rating: High

Meet Netherbite.
Annoyance Rating: High

Netherbite is weaker than the previous pet, but her abilities make her harder to kill. Nether Blast is her only attack. It does magic damage, which means it is safe to use a Magic pet if you have one but Flying pets are a very bad idea. The damage from Nether Blast increases the more times she uses it on your pet, so there is a bit of a time limit with her.

She also does Soul Ward, which allows her to block all of the damage for a single attack, and Phase Shift which gives her 100% chance to dodge for one complete turn. She usually does these abilities one right after the other and they don't have very long cooldowns so it is important to time any hard hitting abilities around them.

The secret to defeating Netherbite is not strength, but speed. If your pet is faster than her, you will reduce the effectiveness of Phase Shift so a pet with a speed increasing ability, like Adrenaline Rush works fairly well. Also, if you use abilities like Flurry which do several small attacks, it will make Soul Ward much less useful. Humanoid attacks are good, but pet speed is more important to defeating her than type of pet damage.

In summary, this fight can be frustrating when you're first learning it, but it's not meant to be easy. You need to have pets that match up well and use their abilities in the correct order, and you may not have all of the “right” pets yet. However, perseverance and patience pays off with this Tamer.

Congratulations! You've just Tamed Outland!

Congratulations! You've just Tamed Outland!

In addition to giving you a daily quest that awards gold, or a Sack of Pet Supplies, these tamers also give your pets lots of experience. What you've hopefully realized by now is that pairing the pet(s) you're leveling with one or two Level 25 pets funnels all of the XP from a fight into your leveling pet(s). This makes leveling pets much faster!

With that in mind, I'm going to start including tips on how to beat these tamers using only two Level 25 pets. The answer in nearly every case is about matchups!

Take Two

The good news is none of these pets have abilities that attack your back line pets. So you can put even a very low level pet into the fight as long as it can survive the first hit. Ideally, you want that first pet to be facing Arcanus so, unless you're leveling a Dragonkin, you should start out with your leveling pet and then swap. Your other two (Level 25) pets should ideally be a Mechanical and a pet that deals Aquatic damage.

The Mechanical takes much less damage from Magic abilities, so it should take down Arcanus pretty quickly and still have enough hit points to finish off Netherbite at the end. A Clockwork Gnome using Blitz and Launch Rocket will just tear into the Dragonkin. Any other fast Mechanical, like a Mechanical Squirrel, De-Weaponized Mechanical Companion, or a Cogblade Raptor should also do well.

You can pick from any of the Aquatic damage dealers you have available including my personal favorite: Water Waveling. As long as it's quick and/or bursty, it should work great. You can get by with a non-Aquatic burst damage pet, but it will make it harder on your Mechanical since Netherbite may have more hit points than you'd like.

In any case, if you have the right two pets, this fight isn't too bad and it's worth doing the daily for the chance at an upgrade stone in addition to the XP.